AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include('shared.lua')

function GM:Initialize( )
	self.BaseClass:Initialize()
end

function GM:PlayerNoClip(ply)
	return false
end

function GM:PlayerShouldTakeDamage(victim,attacker)
	return false
end

function GM:PlayerDeath(victim, weapon, killer)
	self.BaseClass:PlayerDeath(victim,weapon,killer)
end

function GM:ShutDown( )
end

function GM:PlayerSpawn( pl )
	self.BaseClass:PlayerSpawn(pl)
end

function GM:PlayerInitialSpawn(pl)

end

function GM:PlayerSelectSpawn(pl)
	return self.BaseClass:PlayerSelectSpawn(pl)
end

function GM:PlayerLoadout( pl )
	pl:Give("portalgun")
	pl:SelectWeapon("portalgun")
end

function GM:ShutDown( )
end